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Exploring the Unconventional: Unveiling “Stray” by BlueTwelve Studio

Author: Greg Lozano

As a gamer, I tend to hold AAA companies to high standards, perhaps even higher than I do with indie developers. It’s like expecting the top students to exceed their own records, to go beyond what they’ve achieved before. At the same time, there’s something about the work of smaller, independent studios that I find incredibly appealing. Maybe it’s the out-of-the-box ideas they bring, the unique perspectives that shine through. BlueTwelve Studio is one such student, and their creation, Stray, is a testament to their innovation.

If you’re not familiar with Stray, let me set the scene: You become a cat, navigating a neo-dystopian world after losing contact with your fellow feline companions. To guide you, there’s a robotic backpack that serves as both narrator and companion, while you go about your business as a cat. The story unfolds in chapters, and if you’re even remotely as much of a cat lover as I am, you’ll find immense joy in doing all the things that cats do best. From meowing on a whim to playing with toys and yes, scratching the metaphorical itch on that virtual carpet. Trust me, I laughed, I smiled, and I had an absolute blast embodying this meticulously crafted digital feline, and I’m sure I’m not the only one who felt this way.

In terms of gameplay mechanics, Stray borrows elements from various contemporary games. If you remember the early days of Assassin’s Creed, you’ll recognize the approach: you interact with objects nearby to nimbly move around, resulting in a cat’s unique take on parkour. The puzzles aren’t mind-bending, striking a balance that keeps you engaged. What’s more, the game is peppered with side quests that go beyond the typical point-A-to-point-B structure.

Stray seems to be designed with a wide audience in mind. Whenever I played, those around me couldn’t help but become engrossed, laughing along and sharing in the kitty adventures. It’s as if this single-player game has a communal spirit, engaging friends, family, and partners in the experience.

The good news? Stray is now available on the Xbox platform, broadening its horizons even further. If you know someone who’s head over heels for cats, this game could be a delightful gift. While it might not revolutionize the gaming landscape, it does something unique by placing you in the role of a cat. As a result, I’m giving Stray a solid 3 out of 5. It’s a game that doesn’t strive to reinvent the wheel but instead offers a heartwarming, distinct experience. Whether you’re a hardcore gamer or someone who dabbles occasionally, the allure of Stray is undeniable.

Have you embraced the world of Stray? Share your thoughts and tales below!

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