Author: Greg Lozano
God of Bore? God of Snore? God of Chores? I’m completely flabbergasted by the title God of War: Ragnarok. On the surface, it has everything that should make this game remarkable: extensive gameplay, a plethora of combat scenarios, cinematic sequences rivaling modern film, character customization, an epic storyline, and the option to play as different characters. Yet, despite this, I found myself yawning and waiting for the game to conclude.
The combat feels like there’s no real incentive to explore new combinations or weapons (except when the game mandates it). The story seems to stray, side-tracking excessively before reaching pivotal moments. Also, the continuous flowing narrative loses its impact when interrupted by squeezing through narrow gaps for the next scene to render.
In defense of God of War: Ragnarok, it might be a sensation for someone not well-versed in gaming. The game ensures no player is left behind with its intuitive tutorials and narrative hints. However, it’s precisely this assistance that feels superfluous, especially for seasoned gamers. A game’s design should be intuitive, not heavily reliant on prompts. This approach can lead even experienced players astray, prompting voice actors to intervene with suggestions.
The mechanics, while polished, felt reminiscent of action games from two decades ago. Visual upgrades aside, there’s a déjà vu feel. Unnecessary single-solution puzzles disrupt the pace, and while most games use new skills to enrich gameplay, God of War leans on these primarily for puzzle-solving. Once the puzzle is solved, those skills are shelved until the next puzzle.
Narratively, the game excels. The dialogues, combat sequences, and tension-filled moments are marvelously executed. But this narrative prowess is overshadowed by repetitive gameplay, intervals of non-action, and frustrating puzzles. I found myself contemplating whether to watch the cutscenes online and forgo the game – an action I seldom consider.
God of War: Ragnarok might be a treasure for gaming newbies. But for veterans of the gaming world, it might seem lackluster.
My score? A 2/5. It’s not revolutionary but might appeal to a newer audience.
What’s your take on God of War: Ragnarok? Agree or disagree with my perspective? Share your thoughts in the comments below!